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MP 4000
RESIDENT NAME
Press the ‘#’ key to move the Cursor to the RESIDENT
NAME line. The ‘0’ line at the top of the screen will
change to read: “0 = SKIP RIGHT”. Enter the
RESIDENT NAME now. Each character is made with
two keystrokes. For example, to create an "A", press 2,
then 1. The 2 represents the key the 'A' letter is located
on, and 1 represents the fact 'A' is the first letter on the
key. To make a "B", press 2, 2. Again, 'B' is on the '2'
key, its second letter. Spaces are made by pressing 1, 1.
The letter 'Q' is 1, 2. The letter 'Z' is 1, 3. Press "#" to
go to the next line. Press the star key (*) to go back.
Press '0' to skip over and leave in place a period. See
the DISPLAY EDITING section for more information.
Note:The name can beupto16 digits inlength,however
the last characters of a long name may be covered up
by the RESIDENT CODE on a Directory listing. Only
alphabetic characters may be entered on this line.
PHONE NUMBER
Press the ‘#’ key to move the Cursor to the PHONE
NUMBER line. The ‘0’line at the top changes back to
read: “0 = NUMBER ZERO”. Enter the PHONE
NUMBER for this tenant now. The phone number can
be up to 12 digits in length. All entries in this field will
be numeric.
ENTRY CODE
Press the ‘#’ key to move the Cursor to the ENTRY
CODE line. Enter the 4-digit ENTRY CODE now. If
just one ENTRY CODE will be assigned for all tenants,
it should be stored at one tenant location only. This
makes it easier to change the code later. The ENTRY
CODE must be 4 digits in length. ENTRY CODES
that begin with a ‘9’ will close the Secondary Relay.
All data in this field is numeric.
ENROLLACCESS CARDS
Access cards may also be enrolled using the Entry Code
function. (Requires the unit be equipped with the
optional interface module and a card reader.) With the
cursor positioned at the first entry code digit location,
Programming (Continued)
RESIDENT CODE
To program a listing for the electronic directory, first
assign a RESIDENT CODE for that tenant. Only ONE
listing is allowed for each RESIDENT CODE. All
entriesin that fieldwillbenumeric. Enter a RESIDENT
CODE now.
use the desired card at the attached card reader. The
card number will be read into the entry code location.
Press the ‘#’key to move the Cursor down one line. The
‘0’line at the topchangestoread: “0 = PERFORMJOB”.
This means that the function listed beside the current
Cursor location will be performed when the ‘0’ key is
pressed.
The Cursor should now be inside the brackets beside the
line that reads: “KEEP FILE”. Press the ‘0’ key to store
the file that was just created.
“FIND FILE” is used to locate a tenant file in memory.
When a RESIDENT CODE is entered, FIND FILE will
display all data associated with that RESIDENT CODE.
“DEL FILE” will delete from memory, the current file
that is displayed at the top of this screen.
“NEXT FILE” will step through the files in memory in
the order in which they were entered.
“CLEAR” will remove the file data from this screen,
but will not remove it from memory.
“QUIT” will take you out of Program Mode and return
to Normal Mode.
TENANT FILE EDITING
To change data pertaining to a tenant, first enter the
tenant’s RESIDENT CODE in the RESIDENT CODE
field. Next move the Cursor to the line labeled: ‘FIND
FILE’and press the ‘0’ key. The screen will display the
data for that tenant. Any information pertaining to that
tenant may now be changed by moving the Cursor to the
relevant field and writing over the existing data. When
all corrected data has been entered, move the Cursor to
‘KEEP FILE’ and press the ‘0’ key. The updated file
will be stored in memory.
If the RESIDENT CODE is not known for a particular
piece of data, such as ENTRY CODE, use the ‘NEXT
FILE’command to step through the listings in memory.