ESA CC-10 Manuale utente

SCORE BOARD CONTROL CONSOLE
Model: CC-10
INSTRUCTION MANUAL
part of the game
esa.com.au Phone: 08 7225 7221

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Instruction Manual for CC-10 Control Console
Index
CC-10 Control Console Overview 3
Basic Operations Common to this Manual 4
Score Board Game Timer 5
Score Board and Score Bench Indicators 6
Score Board Operation 7-8
Shot Clock Operation - 4 button console 9
Shot Clock Operation - 3 button console 10
Functions 11
Programming 12
Advanced Programming 13
Radio Controlled Scoreboards 14
Select Game Type 15
Netball and NBL Extra 16
X-Times 17
Siren Sound Set Up 18
Team Names 19
Player Number, Personal Fouls & Points 20-22
RTC, Display Brightness & Key Beep 23
Volleyball 24
Carnival Mode Set Up 25
Slave Carnival Mode 26
Local Carnival Mode 27
Master Carnival Mode 28
Carnival Mode Programming 29
Carnival Mode Programming Demos/Samples 30-32
Output Modes and Special Operations 33
Radio Scoreboard Accessories 34
License, Disclaimer and Warranty 37

!! Please look after your keyboard !!
Only use your finger tip Do NOT use a finger nail Do NOT use any object
CC-10 Control Console
Yellow buttons = Score/Team Fouls/Time Outs - A-Light Team
Orange buttons = Score/Team Fouls/Time Outs - B-Dark Team
Green buttons = Timer
Blue buttons = Other Functions
Red buttons = Functions
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Entering a TWO digit number:
Press a number key 0 to 9. Each time a number is pressed the displayed numbers on the LCD display
will be shifted to the left. The number that is displayed at the time the ‘ENTER’ button is pressed is the
number used.
Keyboard numbers are displayed at the top left of the buttons.
Example:
To enter 15, press 1, 5, Enter. If you make a mistake just
keep typing until the correct number is shown, eg 162315
Press ENTER or use the ‘ERROR/Prev’ key to move back.
Escaping an incorrect operation:
In any Function or Program mode pressing the ‘NEW GAME/ESC’ button will abort
the current operation.
Settings are saved to memory:
All settings, timers, options etc, are saved in permanent memory (EPROM) and will remain there until
they are re-programmed.
‘Yes’ and ‘No’ buttons:
The ‘Yes’ and ‘No’ buttons are used frequently.
These serve as timer adjustment, ‘Up’ and ‘Down’, and also ‘A’ and ‘B’ selection.
Error:
When any of the (Scores, Team Fouls, Time Outs or Period) buttons are
pressed in error, press the ‘ERROR/-1' button to subtract from the
previously added to value.
ONCE for Function mode TWICE for Program Mode p
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NewTime 20:00
Minutes > 15
Basic Operations Common To This Manual
From now, this instruction manual will refer to Function or Program buttons like this:
Function Mode f+ OR Programming Mode p+
Function and Program Modes:
This button is used to select Function - “f” or Program - “p” modes, ENTER or Next.
Different scoreboard modes, game types, and settings are adjustable via alternate keyboard functions.
f = Function Mode.
p = Program Mode.
Press this button to cycle through selection
of f or p.
f
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24
( NOTE: This button will NOT operate
while the timer is running. )
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- SEC
+ MIN
- SEC
+ MIN
ADJUST
A B
Yes No

Score Board Game Timer
Set Up Game Time:
Press the ‘FUNC’N/ENTER’ button once.
Press the ‘TIMER/RESET’ button.
Type in the game time required, (refer to pages 4 & 11 for further detail) then press ENTER.
NOTE: The timer can be set for minutes and seconds. (see below)
Start Timer: Press TIMER START.
Hold Time: Press TIMER HOLD.
Reset Timer: Press TIMER/RESET (once the timer is stopped). This will reset the timer to its original
setting “NewTime”.
Adjust Timer Minutes: If a timer adjustment is required then press the ADJUST +MIN or -MIN (refer to
above figure or page 11) to add or subtract one minute from the game time.
Adjust Timer Seconds: Press the ‘FUNC’N/ENTER’ button once then press the ADJUST +SEC or -SEC
button to add or subtract one second from the game time. When done press ESC.
When the time = 00:00 more time can be placed by pressing the ADJUST buttons. eg. press the +MIN
twice to add two minutes, then press the ‘START’ button to count down this time to zero. (e.g. during a
break in the game).
Continuously Repeating Timer: The timer can be set up to time in MINUTES and SECONDS and to
continuously repeat itself. Enter program mode for the timer,
set the required minutes and seconds and then enable the repeating timer by pressing ‘Yes’.
When the repeating timer is enabled - the letter “r”
will be placed in front of the remaining time on the LCD screen.
When the repeating timer is enabled, the ‘NEW GAME’ button is also
accessible while the timer is running to allow for the next game without
stopping or resetting the timer.
p+
0 0 0 r 08:30
0 0 0
Repeating timer
is enabled
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Team Fouls Indicators:
The score bench has two Team Fouls indicators, one for each team. This illuminates
when the button is pressed one before the maximum number of team fouls. (e.g. the set
maximum number for team fouls is 5, the team has just taken it’s 4th team foul, the
button is pressed for that team and 4 is displayed on the scoreboard. When the ball
goes back into play the TEAM FOULS button for that team is pressed again, this turns
ON the indicator). This is also displayed on the LCD next to the TEAM FOULS digit.
Possession Arrow:
The score bench has Possession Arrows, one for each team, When the
Possession button is pressed the corresponding team’s arrow is
illuminated. Pressing the opposite side button will turn this arrow OFF and
turn the other possession arrow ON. Pressing the same button twice will
turn both arrows OFF. This is also displayed on the LCD.
Time Out Request Arrows:
The scoreboard and score bench have Time Out Request arrows, one for each team.
When the TIME OUTS button is pressed once, the arrow for that team is illuminated to
indicate a time out has been requested. When the button is pressed a second time, the
arrow is turned off, 1 is added (or subtracted) and the time out value displayed on the
scoreboard. This is also displayed on the LCD next to the TIME OUTS digit.
GP Indicators:
The scoreboard and score bench has two general purpose indicators (dots), one for
Team A and one for Team B. When the INDICATOR/On/Off button is pressed the dot
will be illuminated for the corresponding team. Pressing the button again will turn it Off.
This is also displayed on the control console LCD screen.
Team Fouls
Indicators
Time Out
Request
Indicator
General Purpose
(Sub’s, Injury)
Indicators
Possession
Arrow
Indicator
Score Board and Score Bench Indicators
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Score Board Operation
Scores, Team Fouls, Time Outs
Team Foul
Indicator = ON
56 4 2 12:30
22 2 1
*T/O SUB F
Score bench indicators
Add to Scores:
Press the SCORE/+1 button for Team A or Team B to add 1 to the score.
Add to Team Fouls:
Press the TEAM FOULS/+1 button for either team to
add 1 to team fouls.
The score bench has an indicator for each team’s fouls (refer to page 6).
If this feature is not required set the maximum number of team fouls greater than the maximum that will
be used (e.g. 9).
Time Outs - Add to, Subtract from:
Press the TIME OUTS button, a Time Out Request arrow will display (flashing on the LCD screen) first.
This will also turn the Time Out Request arrow on both the score board and the score bench on.
By pressing the same button again after the time out, the Time Out Request will turn off, 1 will be added
(or subtracted) and the time out value displayed on the scoreboard.
Note: The time outs can be programmed to count UP (time outs taken) or DOWN (time outs left). Refer to
page 11 - Functions.
10 2 2 12:30<
12 3 1
Time outs “request”
indicators ON
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f+
Error:
When any of the (Scores, Team Fouls, Time Outs or Period) buttons
are pressed in error, press ‘ERROR -1' button to subtract from the
previously added to value.
Reset:
Only accessible with the timer stopped (HOLD).
Team Fouls: Press ‘RESET FOULS T/OUTS’ button once to reset.
Time Outs: Press ‘RESET FOULS T/OUT’ button again.
New Game: Press ‘RESET NEW GAME’ button. This will reset the
timer, timeouts, team fouls and scores.
Period:
Press the ‘+1 P’ button to add 1 to the period value.
Indicator (Subs):
Turns ON/OFF the general purpose indicator (sub’s or injury, pass etc.).
Possession:
Pressing a possession indicator button will turn
on the bench possession arrow and display on
the LCD.
Pressing the opposite side button will reverse the possession indicator.
Pressing the same button twice will turn the indicator OFF.
Press f + to change the direction of the scoreboard possession
arrow indicator panel. This will allow the score bench panel to match up
in the event the scoreboard is behind or in front of the score bench.
Score Board Operation
Reset, Period, Error, Indicator, Possession, Siren
POSSESSION T/OSUBF
Score bench indicators
10 2 2 12:30
12 3 1
Siren:
Press the button to activate the siren. The siren will sound while the button is held.
The sound of the siren is programmable (refer to page 18 - Sirens).
To manually sound the “End Of Game” siren press f +
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Basic Operation
NOTE: The Shot Clock displays will remain blank until the Shot Clock Control Console is plugged in, and
the RESET button is pressed.
Start: Press the START button.
Stop: Press the STOP button.
Alt Reset (14 seconds): Press the ALT RESET button.
Reset (24 seconds): Press RESET.
When a shot is in progress, press and hold down the RESET button. This will blank the Shot Clock
displays and will reset the timer to the Shot Time - 24 seconds. When the RESET button is released the
Shot Clocks will start counting down from the Shot Time.
When an Alt Shot Time is required, press and hold down the ALT RESET button. This will blank the Shot
Clock displays and will reset the timer to the Alt Shot Time - 14 seconds. When the ALT RESET button is
released the Shot Clocks will start counting down from the Alt Shot Time. (Set-up described below).
Shot Time Adjustment:
Hold the STOP button and press the START (+1 second), or the RESET button (-1 second).
Automatic Blanking:
Once the Game Clock is below the set time (default 24 seconds), pressing the RESET button will clear
the Shot Clock display. NOTE: the START and STOP buttons will still operate normally.
Siren and Backboard Lighting:
If the Shot Clock timer counts down to 0, the siren will sound. Where the backboard lighting system is
fitted and enabled, the End Of Game dots (within Shot Clock displays) and lighting strips will flash.
Non-Standard Shot Clock Time:
To program the Shot Clock for a value other than the default 24 seconds press f + on the Control
Console, then type in a two digit number and press ENTER. This new Shot Clock time will remain until it
is programmed to another time. Continue the set-up described below.
Advanced Shot Clock Operation:
New FIBA rules call for an alternate reset time (default 14 seconds). Because this Control Console is
used for games other than Basketball the options are programmable. If this feature is required it must be
enabled. Press f + (as above).
< Enter the value of the main shot time (default 24
seconds) and press ENTER.
> Y will cause the Game Clock to stop if the Shot Clock
timer counts down to 0.
< Y will cause the Shot Clock timer to stop if the Game
Clock is stopped.
> Y will cause the back board lighting system & EOG
dots to flash if the shot timer counts down to 0.
< Y will enable the Alternate Reset Shot Clock timer.
> Enter the Alternate Shot Clock time in seconds and
press ENTER.
< Y will ensure the 4 button Shot Clock Timer operates
correctly (N enables the RESET button double press).
Shot Clock Operation
New Shot Time
Seconds ? g24>
Stop game timer
when SC=00 Y/N
Stop SC when
Timer STOP Y/N
Enable BB Lights
when SC=00 Y/N
Enable Alt
Shot timer Y/N
Alt Shot Time
Seconds ? g14>
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4 Button Shot
Clock Timer Y/N
START
STOP
TIME OUTS
START
STOP
TIME OUTS

Shot Clock Operation - 3 button console
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Normal Operation
Start: Press the START button.
Stop: Press the STOP button.
Reset (24 seconds): Press the RESET button.
When a shot is in progress, press and hold down the RESET button. This will blank the Shot Clock
displays and will reset the timer to the Shot Time - 24 seconds. When the RESET button is released the
Shot Clocks will start counting down from the Shot Time.
To adjust the Shot Clock time, the Shot Clock timer must be stopped. Press and hold the STOP button,
then press START to +1 second or RESET to -1 second.
Advanced Alternate Reset
Where the Control Console is already enabled for Alternate Reset (refer to set-up on page 9):
If the Shot Clock is stopped and the RESET button pressed, the Shot Clock timer will reset to 24
seconds.
Pressing the RESET button a second time will reset the Shot Clock timer back to the alternate time.
Pressing the RESET button twice more will toggle the time back to 24 seconds.
To reset the alternate time when the Shot Clock timer is running, hold down the RESET button, then
press and release the START button. When the RESET button is released the Shot Clock will resume its
countdown from 14 seconds.
The Shot Clock timer can always be seen on the control console screen.
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S/C
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